
In a recent episode of Hideo Kojima's podcast KOJI10, the Metal Gear and Death Stranding creator discussed some of the game ideas he's had relating to time. These should be taken with a pinch of salt, because Kojima's always loved spieling about how certain concepts would work in videogames, but at least one was almost part of Death Stranding 2: On the Beach (both spotted and translated by IGN).
Time-based mechanics have been a minor theme in some of Kojima's past work, probably most famously with The End in Metal Gear Solid 3, an elderly sniper boss who can be beaten by simply…. not playing the game for a week (or moving your machine's internal clock forward).