
What you need to know
- A controversial element of Destiny 2's new Ghosts of the Deep dungeon is that its bosses have a resilient shield in addition to their large health pool, making it difficult for players to deal effective damage to them.
- During a roundtable discussion with Bungie developers that Windows Central attended, raid and dungeon Design Lead Brian Frank explained why the bosses have this shield.
- Ultimately, Bungie wanted the shield to add more mechanical complexity to the dungeon's boss fights, as they're directly tied to the bosses' ability to use their super against players.
- The shield was chosen as a mechanic after players became frustrated with the buggy nature of the teleporting mechanic in Duality, a dungeon that came out during Season of the Haunted in 2022.