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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Here's how The Casting Of Frank Stone uses "massive amounts of documentation and secrets" from Dead By Daylight to bring its world to life

The Casting of Frank Stone interview with Steve Goss.

It all started with an idea, scrawled on a post-it note and put to one side. The nature of the idea, Supermassive Games creative director Steve Goss still refuses to tell me. But little did he know when he jotted it down some ten years ago, the idea would become a key narrative pillar in a very special partnership. More specifically, it's the studio's first ever collaborative project: The Casting of Frank Stone, an upcoming horror game set in the world of Dead By Daylight.

"As a writer, you kind of want three or four pillars to hold on to," Goss explains of his holistic process. "There is a conceit within The Casting of Frank Stone's story - something that was on a post-it note for a long time. But it's only a conceit. It's an idea. None of the thematic narrative existed before we started work on Frank Stone." Just a conceit, sure, but an adaptable one. Whatever it is, it found a home in none other than Behaviour Interactive's Dead by Daylight universe, proving that there's more similarities between these two studios than first meets the eye.

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