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GamesRadar
GamesRadar
Technology
Catherine Lewis

Helldivers 2's Fallout-grade Ultimatum mini nuke has been nerfed, but maintains its "core identity as a powerhouse" because the devs are "huge fans of big booms booming big"

A Helldiver holding a flag in a promotional image for Helldivers 2.

Helldivers 2's new Fallout-grade secondary weapon, which lets you stroll around delivering managed democracy with 4,500-damage explosions, has slightly unsurprisingly been hit with a nerf in the third-person shooter's latest patch, making it slightly less easy to vaporize anything in your path.

I say "slightly" because Arrowhead hasn't actually altered the power of the GP-31 Ultimatum at all. The explosive-launching delete button was only just added to the game in Helldivers 2's Servants of Freedom Warbond last week, and the devs have made it clear that "it's not our intent to release Warbond items that need immediate balancing, and we understand that any changes we make can evoke strong feelings." However, with the single-shot Ultimatum able to gain "extra ammo from the previously-a-bug-but-now-a-feature Siege Ready armor passive," Arrowhead thought "this specific combination is too strong."

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