
An offhand comment from one of Helldivers 2's no-doubt exhausted community managers has struck fear into the hearts of players who are already struggling with the game's highest difficulties (read: me). It sounds like the game may crank things even higher for the truly masochistic divers out there.
Ironically, this discussion was kickstarted by chatter over the bugged, updated, and now soon-to-be-reverted spawn rates for enemy patrols. As developer Arrowhead moves to revert a change that accidentally buried solo players and small squads in enemy groups meant for four players, one player in the official Discord server proposed saving the unintentionally high spawn rates "for Difficulty 10," which doesn't actually exist right now since missions cap at grade nine.