
Brendan Armstrong is a deputy technical director at Arrowhead Game Studios and has taken to the Helldivers 2 subreddit to explain something that's always bothered me, but I didn't know I needed the answer to. Why is Helldivers 2 roughly 150GB on PC, and around a third that size on consoles?
Armstrong says it's all down to a proportion of the PC playerbase who still have hard disk drives (HDD) rather than solid-state drives (SSD). His full explanation follows but, essentially, Arrowhead duplicates a tonne of information in order to make the game load faster for those on HDDs (which matters because no match starts until all players have loaded the mission, regardless of hardware).