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PC Gamer
PC Gamer
Joshua Wolens

'He was scared s***less': Baldur's Gate director was so panicked after playing Final Fantasy 7 that it changed the entire shape of Baldur's Gate 2 (and nearly every RPG since)

Warriors and wizards battle a D&D Beholder.

I might be a Baldur's Gate 1 stan, but it's undeniable that Baldur's Gate 2 is the more important of BioWare's original duo of games. Heck, it created a mould for RPG design that studios still embrace today, at least in part. Just look at recent RPGs like Avowed or The Outer Worlds 2, and it won't take you long to find the BG2 DNA.

But BG2 didn't emerge in a vacuum, and in a recent chat with Slandered Gaming it emerged that—while we can thank BG2 for a lot of our favourite RPGs since—we have a whole other game to thank for BG2. That'd be Final Fantasy 7, which lit a fire under BG2 director James Ohlen to go all out with the game's structure and companions, per Trent Oster—who worked on the original Baldur's Gate and has since become CEO of Beamdog, the studio behind the BG1 and BG2 Enhanced Editions.

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