
I'm an amateur fleet commander with admirable intentions: I want to dominate the stars in Homeworld 3 with a massive squadron of Interceptors, the nimble fighters that look a lot like the Vipers from Battlestar Galactica. Hitting the population cap, I'm able to arrange my Interceptors into differing formation and behavior patterns, concealing each group behind twirling asteroids. My Capital Ship is bait, luring enemies into open-space before sending my strikecrafts into action, pincering ships in a flash and dazzle of effects. You can call me Commander Adama if you want to, I don't mind.
But I'll tell you who does mind, and that's the two other fleet commanders desperately requesting my assistance. Their Frigates and Fighters are under assault, their Capital Ships deteriorating under a heavy barrage of Ion Cannons – frak, I've really done it this time. But that's War Games for you, the new cooperative game mode in Homeworld 3 that asks three players to team up and take on an increasingly difficult series of objective-based missions across the galaxy. Work together, you might survive; if one goes rogue, it's back to the beginning with whatever XP progression you've earned.