Over the last seven months, the clever bods at Source VR Mod Team have been adding VR functionality into Half-Life 2. The base game got all goggle-eyed last September, while Episode 1 received the VR treatment only last month. Now, the team has added VR support to Episode 2, completing its goal of letting you experience Gordon Freeman's most expansive adventure in stereoscopic 3D.
While I haven't played Episode 2 in VR, I have taken vanilla Half-Life 2 for a spin on my (increasingly decrepit) Oculus Quest, and Source VR Mod Team's adaptation is thoroughly excellent. Gordon's eclectic arsenal has been cleverly reworked to make use of VR controls, letting you aim, fire and reload weapons as if holding them in your actual hands, with bespoke reloads for every weapon. Moreover, the mod wisely borrows quality-of-life features from Half-Life: Alyx, relocating HUD information to display on your wrists, and deploying a similar weapon-selection system that lets you bring up a Dead-Space style holographic menu and literally point at the weapon you want to wield. It doesn't have the same "gravity glove" functionality as Alyx, where you flick items toward you and then catch them using the grip buttons. But it still lets you grab stuff at a distance through more traditional VR telekinesis.