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GamesRadar
GamesRadar
Technology
Anthony McGlynn

Hades 2's new ending was "was created in response to player feedback" – not part of Supergiant's original plan for the roguelike

Hades 2.

If you've been playing Hades 2 since it arrived in Early Access, you've possibly seen two different 'true' endings: one involving Melinoe, and the other Zagreus. The latter came in a patch that changed the finale, and it was because of what players were telling developer Supergiant.

"Our post-launch patch was created in response to player feedback," Greg Kasavin, creative director at Supergiant Games, told GamesRadar+. "Hades 2, like its predecessor, was designed for Early Access development from the ground up, meaning we conceived of it as a game where listening to and responding to player feedback would be core to the development process."

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