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PC Gamer
PC Gamer
Harvey Randall

Hades 2 lead says they didn't nerf the game's most popular boons, but rather found 'new homes' for them during early access development

Key art of Hades 2. Melinoe raises her ghostly green arm above her head with magical stars and streaks around her. The dark violet background is split between a view of constellations and a skeleton man.

Hades 2, as is Supergiant's wont with these sorts of roguelikes, had a long and extended early access period—which also means that it had a lot of patches, updates, and fiddling in its guts that might've soured players who were falling into comfy rhythms.

After all, if you're getting cosy with certain boons in one run, it's easy to feel like the wax wings have been melted out from under you when a patch snatches that away. Talking to our friends over at GamesRadar, creative director Greg Kasavin seeks to soothe that particular ache:

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