
Hades 2, as is Supergiant's wont with these sorts of roguelikes, had a long and extended early access period—which also means that it had a lot of patches, updates, and fiddling in its guts that might've soured players who were falling into comfy rhythms.
After all, if you're getting cosy with certain boons in one run, it's easy to feel like the wax wings have been melted out from under you when a patch snatches that away. Talking to our friends over at GamesRadar, creative director Greg Kasavin seeks to soothe that particular ache: