
The Hades 2 team hopes that its roguelike sequel offers "more opportunities to set your own goals" as you play.
Supergiant Games creative director and Hades 2 head Greg Kasavin says that the indie studio looked to how the community played through its original roguelike for inspiration on how to design the more recently released sequel. Speaking to Edge, Kasavin explains that while the first game presented us with a "clear goal," which is to simply "get to the end," the team found that most players strayed from that linear path while playing Hades in favour of further exploring stories or resolving character relations. Rather than powering through to the finish line, Supergiant discovered "that players started to create a lot of other goals as they played."