
Former Fallout lead artist Nate Purkeypile has explained why he believes Cyberpunk 2077 doesn't capture the feeling of a real city.
When it comes to open-world games, some will focus on the size of their map instead of the density of it, while others are all about world-building. A lot of Breath of the Wild's map is open space, but as soon as you arrive in any of the game's many villages, you get a real sense of what the world is like and each of their cultures. But there are a few who manage to excel in both places, namely the likes of GTA games and Fallout: New Vegas, but despite being one of the most beloved open-world games in recent memory, the former Fallout lead artist doesn't buy Cyberpunk 2077's city.