Grand Theft Auto has always been comfortable making fun of the world around it. With GTA 6, Rockstar has a new problem: the world can change faster than the studio can finish making the joke.
Rockstar North co-studio head Rob Nelson recently told IGN that the developer's unusually long production cycles force the studio to favor ideas with more staying power instead of immediately chasing whatever is happening in the news. In a separate interview, Nelson said GTA 6 has been in development since 2015, with most of the team moving onto the project after Red Dead Redemption 2 shipped in 2018.