
One former Rockstar Games developer says the reason why the GTA 6 and Red Dead Redemption 2 studio makes open-world games so "exceptionally" well is because audio devs aren't limited by creative constraints, and are encouraged to "go nuts" with their ideas.
Speaking in a new interview with Reece 'Kiwi Talkz' Reilly (below), former Rockstar Games audio designer Rob Carr – who has credits on GTA 5, Red Dead Redemption 2, and more – discusses the constraints (and lack thereof) audio devs like himself face at the studio when working on massive open-world games.