
A former GTA 3 developer says Rockstar was forced to slow the player down as they cruised through Liberty City's most densely-populated areas in an attempt to solve the game's "hardest technical challenge."
Former Rockstar developer Obbe Vermeij has taken to Twitter several times over the last few months to talk about the weird technical solutions that were baked into games like GTA 3 and San Andreas. From the mystery of GTA 3's three moons to the laws behind San Andreas' plane crashes and the vehicle programming that recently killed a speedrun attempt, he's offered a rare peek behind Rockstar's curtain.