
Spiders is one of those RPG studios that I can't help but appreciate even as I consistently bounce off its games. From the odd-couple orc and goblin shenanigans of 2012's Of Orcs and Men to its more recent steampunk French Revolution soulslike Steel Rising, it's got a penchant for trying new things and taking big swings. But it's only now, with GreedFall 2, that I'm really starting to vibe with what it's trying to do.
I should note that I've only played a wee bit of the original GreedFall, which GreedFall 2 is set a few years before, swapping perspectives from a coloniser exploring a fantasy realm to a kidnapping victim indigenous to it, who's been brought to the old world against their will. Familiarity with the setting might be helpful, and the prequel does share some of its predecessor's traits, but as per usual Spiders is not content to just do the same thing again.