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GamesRadar
GamesRadar
Technology
Scott McCrae

"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"

A close-up of the Doom Slayer in the upcoming PC game, Doom: The Dark Ages.

id Software's massive layoffs have turned the iconic FPS developers into effectively a support studio, according to a developer affected by the job cuts.

Despite the word that Xbox is apparently pushing Bethesda to work on tentpole franchises like Doom, Quake and Wolfenstein – as well as to get the likes of The Elder Scrolls 6 and Fallout 5 out sooner, which has apparently resulted in Obsidian canceling an Avowed sequel to work on a Fallout game – Microsoft has decided to absolutely decimate Doom and Quake developer id Software. Word is that the studio has seen 136 of its 185 developers laid off by Microsoft, with word that the id Tech engine team is now a single employee.

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