
For a while, Unity and Unreal Engine have stolen all the headlines. What were once limited to game development have become the chosen tools for broader content creation across a range of industries, including TV, Film, VR, and AV - read filmmaker Tim Richardson's reflections on using Unreal Engine. Unity continues to be the favourite for mobile game developers, whereas Unreal Engine is seeing increased popularity outside of games.
For various reasons, largely related to Unity's pricing structure, a third option has joined the game development conversation – Godot Engine. This disruptor is free, open-source, and has been available to the public for around 10 years, but in the past year, it has really started to gain traction. Godot Engine is emerging as an indie game creator's tool of choice while Unity is being used by more Triple-A studios, such as Ubisoft for the creation of Prince Of Persia: The Lost Crown - but there's more to it than that divide.