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GamesRadar
GamesRadar
Technology
Jordan Gerblick

God of War Ragnarok lead says AAA studios should "diversify into double-A and single-A, and then perhaps indie" even if blockbuster releases result in "potentially really large" payoffs

God of War Ragnarok.

Former Santa Monica Studio co-head and director of product development, Meghan Morgan Juinio, who was a producer on God of War Ragnarok, says more AAA studios and publishers should invest in low-budget projects to "diversify" their portfolios.

Talking to Game Developer, Morgan Juinio said smaller scale projects don't need to displace blockbuster franchises like Call of Duty and God of War, which yield "potentially really large" payoffs, but argued, "there's an opportunity right now for all of us, at any level, to really look at the strategic long-term view." Specifically, she said there's a lot of potential in indies and AA games backed by major studios.

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