
Before the Bethesda Fallouts, and after the Black Isle originals, came a singular series offshoot—Fallout: Tactics. A slightly offbeat spinoff made by an inexperienced team, who had to reverse-engineer from the source material, Tactics would release in 2001 to a fairly decent critical reception, but got the cold shoulder from many fans.
Jeremy Peel recently spoke to Tactics' lead designer Ed Orman, in a wide-ranging PCG interview revealing more about the game than ever before. One of the oddities of working on it was that dual reaction, with all the praise soon undercut by fans livid about things like the hairy deathclaws.