None of the spirits in Ghostwire: Tokyo like their jobs. Some strong emotion is binding them to the world of the living, and for many that emotion is hate – hatred for their job, their colleagues, their boss, the fact they didn’t get that promotion, or how they wasted their life grinding in the rat race of the nine-to-five. There aren’t many games as openly critical of capitalism as this, with its greedy landlords and porky salarymen ghosts who drop money instead of magical energy when they die (again). It’s just a shame the game often feels like work itself.
It opens with everyone in Shibuya spirited away, their souls ejected from their bodies as they’re touched by some ghostly fog. You play as an everyman called Akito, who survives this event thanks to the spirit of a ghost hunter – known as K.K. – who latches onto him like a parasite, imbuing Akito with supernatural powers. Like the streets of Toyko, the main character is literally haunted.