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Inverse
Inverse
Technology
Hayes Madsen

'Ghost of Yotei's Riveting Story and Style Overcome a Generic Open World

No matter how many times I did it, the 1st or the 100th, cutting an enemy down in a single slash during a standoff never got old. Seeing that spray of blood in a brilliant arc like a painting, never lost its luster.

If there’s a single thing Ghost of Yotei gets right, it’s style. This is a game that absolutely oozes style from every pore, and I mean that in more than one way – visually, mechanically, thematically. Easily one of the most jaw-droppingly gorgeous games I’ve ever played in my life, Ghost of Yotei is a sequel that makes a strong first impression, and makes a handful of meaningful improvements over its predecessor. But as a sequel, it lacks a bit of the novelty that Ghost of Tsushima had, and while many elements of Yotei are objectively stronger, just a bit of its shine wears off after a few dozen hours of formulaic open world design.

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