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GamesRadar
GamesRadar
Technology
Anna Koselke

Ghost of Yotei lead says the Ghost of Tsushima sequel allows for "more freedom than any game we've ever had," so devs "don't care too much" how you play – "as long as you're having fun"

Ghost of Yotei protagonist Atsu overlooking Mount Yotei.

Ghost of Yotei creative director Jason Connell doesn't mind how much side content players choose to complete in the Ghost of Tsushima sequel – it's all about "having fun," after all.

The Sucker Punch developer explains as much during a recent interview with GamesRadar+, saying that the studio doesn't mind "too much" what fans choose to spend their time doing in Ghost of Yotei – as long as they're actually enjoying themselves while they play. "If they don't want to do it, we're just like, 'OK, that's your choice,'" admits the lead. "As long as you're having fun, we don't care too much."

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