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GamesRadar
GamesRadar
Technology
Anna Koselke

Ghost of Yotei lead says the "easier" Sucker Punch made the Tsushima sequel, "people liked it less" –but devs didn't want to "alienate a bunch of people" with its Lethal difficulty, either

Ghost of Tsushima sequel Ghost of Yotei reveal trailer screenshot.

Ghost of Yotei creative director Jason Connell says the Ghost of Tsushima sequel's "standard" difficulty is actually quite challenging, and that's because "most" players prefer it that way – but that doesn't mean there aren't options for other fans, too.

The Sucker Punch developer explains as much during a recent interview with GamesRadar+, first recalling how playtesters found the game less fun the less challenging the studio made it. "This sounds crazy, but the easier we make the game, we found in testing, people liked it less. Not a true statement across the board, obviously," says Connell. The lead goes on to state that that's precisely why the team included a story mode – different strokes for different folks.

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