
Although Ghost of Yotei, much like Sucker Punch's predecessor Ghost of Tsushima, features the freedom of an open-world setting, it still follows a more linear story structure.
Creative director Jason Connell reveals as much in a recent interview with Game Informer, explaining that Ghost of Yotei doesn't allow players to choose in which order they slay the Yotei Six – the murderous thugs responsible for the deaths of protagonist Atsu's family – and instead leads them down a more linear path while taking vengeance on the killers as Sucker Punch developers "really believe in the structure of the story."