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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Ghost of Yotei has me more hyped than ever, but I hope it learns these 5 lessons from Assassin's Creed Shadows

Blood sprays across a snowy backdrop as Atsu cleaves an enemy's stomach open with a swift, wide blow of her katana in Ghost of Yotei's Gamescom trailer - with a GamesRadar+ Autumn Preview frame.

Ghost of Yotei goes to show that games set in feudal Japan are like buses – so many come along at once, and they are stunning pieces of technology. A lot was said when Assassin's Creed Shadows came out about it following Ghost of Tsushima, but it did manage to stand apart and feel like its own thing. Still, even though development timelines are very long, after seeing the latest exciting reveals for Ghost of Yotei ahead of its October 2 release, I hope it can learn from Ubisoft's own take on the setting.

Both developers have, of course, been aware of the comparisons. Ghost of Yotei's developers have called it "great", in fact, as "we're big fans of feudal Japan". These open world games may be huge adventures – but what's better than one huge adventure? A lifetime of them. Comparisons between Ghost of Yotei and Assassin's Creed Shadows feel even more warranted as Yotei, moving forward in time compared to Tsushima, brings the settings a lot closer. Ghost of Yotei is set in 1603, and AC Shadows began in 1581. Still, there's ample opportunity for Ghost of Yotei to move the genre even further forward, and build on what came before.

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