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GamesRadar
GamesRadar
Technology
Scott McCrae

Games made in 2 years are more exciting than games made in 8 years, indie boss says, because "6 years of that" is often "no man's land while some guy would come in and radically change the game because he played something really cool"

A chopper shooting at the ground in front of a player in best FPS game I Am Your Beast.

One of the most exciting development studios at the moment has to be Strange Scaffold, which in the last two years has released a ton of games, starting with El Paso, Elsewhere, as well as the likes of Life Eater, Clickholding, I Am Your Beast, and Creepy Redneck Dinosaur Mansion 3. The studio's latest game Teenage Mutant Ninja Turtles: Tactical Takedown released last week.

Strange Scaffold boss Xalavier Nelson Jr. recently spoke to GamesRadar+ about game development. "If I had to clear up one misconception about games, it's that we often say that the longer a game was in development, clearly it's a [more] high quality game." Nelson pointed out, "we have plenty of examples of games that were developed for a decade, if not more, and did not hit" presumably in reference to the likes of Duke Nukem Forever and Too Human.

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