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PC Gamer
PC Gamer
Harvey Randall

Galaxy-brained NPCs thinking too much were the source of Dragon Dogma 2's performance woes in towns, say devs

Dragon's dogma 2 frog nasty.

I'm still pretty fond of my time with Dragon's Dogma 2—it's a banging RPG if you're able to look past those weird day-one microtransactions (that didn't even really give you anything good), one that breeds emergent moments of chaos, like your pawns accidentally blowing up your ride because you had the temerity to equip them with a certain spell before a goblin ambush.

There's one issue I can't really excuse it for, though, and that was the baffling performance issues in town. The game's not terrible-looking, mind, but it never made any sense to me why I could be brawling with 10 goblins in a crowded wood, particle effects flying left and right, while 10 peasants taking a leisurely stroll would send my framerate to the briny depths.

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