
As you'd expect from a sequel to an already good game, Ghost of Yotei looks like a bigger Ghost of Tsushima with way more options - hence all the new weapons - but one major change this time around is that developer Sucker Punch wanted there to be even fewer barriers between the player and the screen, which manifested in camping trips, among other things.
In Ghost of Yotei, players can set up camp throughout Ezo. Creative co-director Jason Connell told GamesRadar+ that this began as a way to up the 'immersion' and kinda brag about the open-world sequel's "way bigger" vistas. Though camping soon became a lot more "experimental."