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PC Gamer
PC Gamer
Harvey Randall

Former World of Warcraft designer calls streamlined MMO levelling a mistake: 'Getting to level cap should be an accomplishment, not a blip'

Wrath of the Lich King Classic.

World of Warcraft: The War Within has, against all reasonable scepticism, shaken out to be pretty decent so far—a story that's really trying very hard to regain its composure, the new Warbands system and, as part and parcel of that, very nippy levelling and alt-friendly gameplay. You can get characters to max level in a jiffy, with a stacking XP buff making it faster the more 80s you have in the bank.

A veteran designer from both World of Warcraft (and the League of Legends MMO, which is still in purgatory), Greg 'Ghostcrawler' Street, however, seems to think this direction for MMO design is a step too far, as he explains in a recent set of tweets (thanks, GamesRadar).

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