
Ambitions are clearly quite high with The Blood of Dawnwalker, a grim, gothic upcoming RPG from fledgling studio Rebel Wolves. But despite the team boasting talent from CD Projekt Red who helped ship The Witcher 3 and Cyberpunk 2077, their aspirations are more contained, focusing on creating a distinct, dense experience rather than competing directly with other games when it comes to their RPG's size.
"We were very much aware of the fact that we can't and we don't want to challenge other projects or companies in terms of the vastness of the world," Rafał Jankowski, lead quest designer on The Blood of Dawnwalker, tells GamesRadar+. "[Konrad Tomaszkiewicz, game director and CEO] wanted to keep it smaller. So from the very start, the idea was to make a smaller but dense – deep – world, and focus on the player's agency and the player's freedom, offer them many different choices with high stakes."