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GamesRadar
GamesRadar
Technology
Jordan Gerblick

Former Ultima Online and Star Wars Galaxies dev says MMOs have "been in a rut for a long time" after World of Warcraft's popularity narrowed down "a much more diverse genre"

A WoW Classic player chased by a dinosaur in a green forest.

MMO pioneer Raph Koster, best known as Ultima Online's lead designer and Star Wars Galaxies creative director, says the enduring success of World of Warcraft has had a negative impact on the genre's diversity.

Chatting with GamesRadar+, Koster says MMOs have been "in a rut for a long time" and that "we haven't seen a lot of innovation in the space." Why? Well, because World of Warcraft became so massively popular that it made a new rulebook for MMO devs to follow.

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