
Despite the high expectations from Elder Scrolls fans, according to The Elder Scrolls Online's former creative director, Bethesda's help meant that the harder challenge was finding a way to distinguish the game from World of Warcraft.
While The Elder Scrolls Online may not be as big as Blizzard's domineering WoW, it has certainly cemented itself a place in the wider MMORPG landscape. That being said, in an interview with former creative director Paul Sage, he says that setting TESO apart from WoW was one of the biggest challenges the team faced during production.