Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Anthony McGlynn

Former Rockstar lead says the studio's wildest ideas "wouldn't have been as good as GTA," though he respects Larian for ditching Baldur's Gate 4: "It's not obvious. It's very risky"

GTA 4.

It's been quite some time since Rockstar did anything except GTA and Red Dead Redemption. Gone are the days of Max Payne, LA Noire or Midnight Run, and there were wilder ideas on the drawing board, too. A former lead who spearheaded one of those prospective projects doesn't believe there were any missed opportunities, simply because they wouldn't have lived up to Grand Theft Auto.

"The reality is if you have a studio that has one mega successful game, it just doesn't make sense to do any wild changes," Obbe Vermeij, previously a technical director at Rockstar who worked on GTA 3, Vice, San Andreas and 4, told GameHub. "Whatever weird ideas you have, we really should put them into GTA rather than just launching an entirely new game."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.