Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Shaun Prescott

Former God of War exec says the blockbuster games industry needs to steer away from spectacle and focus on what matters: 'if it's not fun, it's not worth the investment'

God of War Ragnarok.

It's no secret that Western games development is in the doldrums: the industry has laid off over 45,000 jobs since the COVID bubble burst in 2022, and publishers and studios are scrambling for ways to adapt to rising costs and shifting player priorities. Meanwhile, viral hits from smaller teams—ranging from Clair Obscur: Expedition 33 through to Peak—make those billion-dollar companies look old hat, almost like dinosaurs (though it's also true that neither were made by a company whose CEO makes more than $29,000,000 in a year).

But will the major Western publishers—the likes of EA, Activision and Ubisoft—shift towards making games on a smaller scale, with lower costs and more modest production? According to Meghan Morgan Juinio, former Santa Monica Studios director of product development, the answer is obvious.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.