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GamesRadar
GamesRadar
Technology
Scott McCrae

Former Dying Light lead knew Techland devs were "not afraid to do things differently" as soon as he found out what their jump button was

Dying Light characters walk across the screen through a town.

Former Dying Light lead says the moment he realised the devs at Techland weren't afraid to think outside of the box was when he tried to jump for the first time in the game.

Speaking at a Digital Dragons 2026 panel attended by GamesRadar+ the now-former Dying Light franchise director Tymon Smektała – who announced he was stepping away from the zombie franchise after 13 years earlier this month – recalled the first time he got his hands on the zombie parkour classic. "I had just joined the studio, I knew we were making a game about parkour, so running, jumping. I held the controller, I started moving, I wanted to jump, so I pressed 'A' – the same way that you were doing in all of the other games back then."

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