
A decade ago, The Witcher 3 broke new ground in open-world game design, and now the team of CD Projekt Red alums at Rebel Wolves is aiming to do the same with the studio's debut release, vampiric dark fantasy RPG The Blood of Dawnwalker.
I sat down with creative director Mateusz Tomaszkiewicz to talk about his ambitions for Dawnwalker and during our wide-ranging conversation, there's a mild but palpable sense of anxiety in the way he talks about the game's much-buzzed-about "time as a resource" mechanic, which moves the in-game clock forward every time you complete a quest. It's far from the first of its kind, with Zelda: Majora's Mask and the Persona games being some of the better-known examples, but Dawnwalker's approach is unique in the open-world RPG space.