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PC Gamer
PC Gamer
Harvey Randall

Former Bethesda artist says 'every single developer' has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, 'we can't do everything'

The director and executive producer at Bethesda Game Studios, Todd Howard, addresses the crowd about the new Fallout video game during the Bethesda E3 conference at LA Live in Los Angeles, California on June 10, 2018. - The three day E3 Game Conference begins on Tuesday June 12.

Bethesda games certainly aren't lacking in launch issues—the presence of charming bugs and funny physics glitches are sort of the studio's maker's mark at this point, although with the lukewarm reception of Starfield, that reputation's also begun to tip over into subpar features, too.

That's not to say the devs aren't aware of the state these games launch in, though. In an interview with Dennis Mejillones from last year that's currently making the rounds (thanks, GamesRadar+), the retired artist, who worked on Skyrim, Fallout, and Starfield, explains:

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