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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Former Assassin's Creed lead's new game has a roguelike twist with randomized abilities that reset on death, and your witchy protagonist will look great using them

Promotional screenshot of 16666 Amsterdam showing a red-robed witch floating through a charred and desolate outdoor landscape as fire burns on torches ahead.

Assassin's Creed creator Patrice Désilets has been keeping one of 1666: Amsterdam's coolest mechanics under wraps: abilities found in jewelry box coffers that currently offer limitless buffs and perks… with a catch.

"When you die again, you lose those abilities that you found, and then you go back into a lottery [when you find a coffer]," Désilets tells journalists during a later level demo following a hands-on 1666 Amsterdam preview. "And so each time you lose, and you have to restart [the mission], you will have a different set of abilities with which to play the mission." So does that mean there is a limit to how many abilities Noa can equip if she doesn't die at all in the game? "Right now, no."

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