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GamesRadar
GamesRadar
Technology
Moises Taveras

Former Assassin's Creed Hexe director learned how to code by using AI and found out firsthand how "brutal" it was: "ChatGPT kind of sucked. It didn't really know how to code. Everything was broken"

Assassin's creed.

It is time to face facts: AI is making plenty of our games these days and in the days to come. In some cases, generative AI is making assets (often placeholders) to populate game worlds. In others, it is mimicking the work of actors. But AI is also coming for the programming sector of video games, and I don't know that we're prepared for just how bad "vibe-coded" games can possibly be.

In a lengthy feature in Edge Magazine surrounding the rise of AI tools in games development, Clint Hocking, who besides serving as director on Far Cry 2 also led the team on the upcoming (and potentially witch-y) Assassin's Creed Hexe, shares that he too thinks that it is inevitable that AI will be implemented into games production. He also admits to having used AI to help him learn how to code in the past.

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