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PC Gamer
PC Gamer
Lincoln Carpenter

Former Anthem lead producer says flying in BioWare's doomed live action shooter is proof of the dysfunction in its development: 'It's Anthem's worst feature, because the consequences of flying aren't adequately taken into account'

Former BioWare producer Mark Darrah just released the second two-hour video in his tell-all Anthem trilogy, in which he's chronicling his recollections about the production of the infamous BioWare live action shooter that's due to go offline for good when its lifetime of development turmoil ends in January.

Darrah's first video covered Anthem's earliest years and the issues with its initial conception that he said echoed through the duration of its development. This second chapter is a meaty one, because it begins in 2017: the year that Darrah took over as the project's executive producer, and a time when he said Anthem "had developed this highly dysfunctional relationship with decision-making."

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