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GamesRadar
Technology
Austin Wood

Forget Ultrahand, I'm playing Tears of the Kingdom like a normal Zelda and having a great time

The Legend of Zelda: Tears of the Kingdom

Many years ago, Minecraft confirmed beyond a shadow of a doubt that I am not a creative or creatively-motivated person. I'm a numbers man, and I find little to no joy in designing and building things for the sake of it. If you give me a sandbox with a bunch of materials, but no set goal or challenge, I'll quickly get bored and walk away. Animal Crossing feels like chores to me. I like Terraria, but only for the dungeon-crawling. I like Satisfactory, but I don't like Factorio, though both are great games. So you can imagine my response to all the Ultrahand shenanigans in The Legend of Zelda: Tears of the Kingdom. 

I think it's great that people have the tools and freedom to make wild stuff like Armored Core mechs and the Korok Space Program, but I instantly knew that I would never engage with Link's newfound building powers beyond the minimum required to solve puzzles. Lo and behold, that's exactly what I've been doing. And has that hurt my enjoyment of Tears of the Kingdom compared to Breath of the Wild? No, not really. 

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