
In my recent Prince of Persia: The Lost Crown preview, it became clear that Prince of Persia and Metroidvania was a combination that should have happened a lot sooner. Despite initial fan backlash, the reception to actually playing Ubisoft Montpellier's 2.5D platformer has been overwhelmingly positive, with so many seeing the potential for bringing the series' gameplay staples to a new genre.
Speaking to Mounir Radi, game director of Prince of Persia: The Lost Crown, although the team didn't start with Metroidvania as the structure for the game, it ended up being perfect. Not just because it's the team's "own take on the 2D games that respected our skills and expertise" from its experience with titles like Rayman Legends and Origins, but also plays well with the core concept of time that's flowed through the entire series.