Final Fantasy 7 Rebirth marked a transition from the 2020 remake's strictly linear maps into full-blown open world territory, but its world is still made up of several interconnected maps, rather than giant map that can be traversed seamlessly as in Breath of the Wild and Red Dead Redemption 2. Final Fantasy 7 Revelation, the upcoming third entry in the remake series, opens things up even more, allowing players to explore the entirety of the map right away, and according to director Naoki Hamaguchi, the map is even bigger than all of Rebirth's distinct maps put together.
Talking to GamesRadar+ during Summer Game Fest 2026, Hamaguchi explains the differences between Rebirth's open world and the one you'll get to explore in Revelation. Chiefly, you'll be able to take to the skies in the Highwind airship and seamlessly explore the entire map without having to deal with progression gates or loading screens, opening up a new dimension of verticality to the map.