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GamesRadar
GamesRadar
Technology
Scott McCrae

Final Fantasy 7 Remake lead looked to "story-driven" PlayStation hits like God of War and The Last of Us to help shape the JRPG remake's first entry

Barret readies his minigun arm in Final Fantasy 7 Remake in a train.

Final Fantasy 7 Remake series director Naoki Hamaguchi says that PlayStation's story-driven games were an inspiration for the remake.

When it comes to remakes, it's hard to imagine any had as much anticipation as Final Fantasy 7 Remake, a project requested by fans pretty much the second the PS3 tech demo featuring a recreation of the game appeared back in 2005. Ten years on from that demo, the anticipation had only grown to become one of the holy grail game announcements when it was finally announced. However, Final Fantasy 7 Remake – even ignoring the episodic release and timeline stuff – was a very different game, taking an approach more in line with modern AAA games.

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