
Final Fantasy 7 Rebirth is a massive game no matter how you slice it - dozens of side quests, mini-games I can't even recall right now, open-world activities aplenty, all on top of an already eventual main story. But director Naoki Hamaguchi has defended some of the game's most drawn out and divisive sections - ahem, ahem, Cait Sith - saying he doesn't think they were longer than they needed to be, thank you very much.
Most fans didn't have a huge problem with Rebirth's optional open-world content. It's optional, after all. What did inspire heated criticism were some of the mandatory sections that felt like dull filler at worst, the main culprit being an hour-long stretch where the game puts you in Cait Sith's lone boots for some box-throwing puzzles. You can imagine it's not the most riveting part of the mammoth romp.