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GamesRadar
GamesRadar
Technology
Kaan Serin

Final Fantasy 7 Rebirth director defends the JRPG's overlong filler, but says he’s "striking a balance" with Part 3: "Players just have too much to do and too much to play"

Final Fantasy 7 Rebirth.

Final Fantasy 7 Rebirth is a massive game no matter how you slice it - dozens of side quests, mini-games I can't even recall right now, open-world activities aplenty, all on top of an already eventual main story. But director Naoki Hamaguchi has defended some of the game's most drawn out and divisive sections - ahem, ahem, Cait Sith - saying he doesn't think they were longer than they needed to be, thank you very much.

Most fans didn't have a huge problem with Rebirth's optional open-world content. It's optional, after all. What did inspire heated criticism were some of the mandatory sections that felt like dull filler at worst, the main culprit being an hour-long stretch where the game puts you in Cait Sith's lone boots for some box-throwing puzzles. You can imagine it's not the most riveting part of the mammoth romp.

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