
Square Enix veteran Tetsuya Nomura has spoken out about his experience working on Final Fantasy 6, and although he has a "strong attachment" to the JRPG, to this day he feels that there are parts of it that he "could've done a better job on."
Nomura recently served as the creative director of Final Fantasy 7 Rebirth, but for Final Fantasy 6, he was the character and monster designer. In an official interview posted on the Final Fantasy website in celebration of the classic JRPG's 30th anniversary, he notes that he thinks "we'd gone as far as we could" with the pixel art style, with FF6 being the last mainline game in the series to use it.