
I think I was one of the first people outside of Capcom to play Devil May Cry 5. That Gamescom 2018 demo had me raving to anyone who'd listen about the sublime sequel, a surprisingly welcoming action game with a protagonist who, shockingly, wasn't annoying – and a killer headline-grabbing feature in interchangeable prosthetic arms with unique abilities.
By now you've been endlessly told of Devil May Cry 5 and Final Fantasy 16's shared DNA by combat director Ryota Suzuki. Hired from Capcom in 2020 after the former game, Suzuki is said to have completely overhauled the Square Enix game's combat; helping to seamlessly meld abilities and movesets to create one buttery smooth combat system that, three years later, plays like a dream.