
Final Fantasy 14's first chaotic alliance raid—a higher difficulty 24-player fight that's adapted from one of the original A Realm Reborn raids—arrived at the end of December, and I actually like it a lot. Even if having to rely on 23 other people to consistently execute each mechanic is the definition of futile.
Well, why not make things even more difficult by deciding to swap around two ability names, nearly a month after the fight was released? I assume that's the question Square Enix asked itself, because that's what it's done. It turns out that two names tied behind one of the boss's attacks—either Core-Lateral Phase or Lateral-Core Phase—were the wrong way around in English translations.